Degree Objectives
As a Game Art and Animation student I have learned many skills utilized in the professional field. Part of my learning involved creating works that followed specific objectives to prove my acquired skills.
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Game Art and Animation Degree Objectives
1. Demonstrate and communicate aesthetic skills and choices based on traditional art theories and current game development practicesand next generationresearch.
2. Conceptualize and generate pre-production art assets through pre-visualization and prototypes usable for multiple game platforms.
3. Demonstrate the core skills needed to create 2D and 3D art assets, textures, and animations utilizing industry-standard software tools.
4. Create industry quality 2D and 3D art assets (such as characters, props, textures, environment elements, and collision objects) or animations (keyframed and motion capture character, environmental and FX) for use in game projects utilizing industry-standard software tools, pipelines, and platform guidelines.
5. Adapt, export, integrate, and optimize game art and animation assets (including shaders and lighting) into 2D and 3D game projects working within a production pipeline and the confines of a project’s game engine, tools and other constraints.
6. Establish collaboration, mentorship, and professional leadership skills by working with other disciplines to deliver highly polished and completed projects.
Objective 1
Anatomy Sculpture
I used traditional sculpting methods to create anatomically correct models with Clay on a wire armature.
A clay sculpture of a human male skeletal structure.
A clay sculpture of a male human muscle structure.
A clay sculpture of a frog, fox, and bat hybrid with skin/fur.
A clay sculpture of a human male skeletal structure.
Objective 1
Anatomy Sketches
I practiced drawing a creature's anatomy and human anatomy in a traditional format in order to learn proportions using Paper and Pencil.
A skeleton of a frog, fox, and bat hybrid creature.
A sketch of the muscle structure of a frog's torso.
A sketch of a human male's leg muscle structure.
A skeleton of a frog, fox, and bat hybrid creature.
Objective 1
Anatomy Sketches
I used digital sketching methods based on traditional methods to create anatomically correct sketches with Infinite Painter.
A digital sketch of a male human muscle structure with proper stretching according to the pose.
A digital sketch of a male human muscle structure with proper stretching according to the pose.
A digital sketch of a male human muscle structure with proper stretching according to the pose.
A digital sketch of a male human muscle structure with proper stretching according to the pose.
Objective 2
Elf Girl Concept Art
I created full concept for a 3D character in a 2D digital format using Procreate and created a concept sculpt of the character in ZBrush.
Turn around poses to display all angles and proportions of the Elf Girl character.
Facial expressions to show the personality of the character as well as guide facial shapes for emotions.
The rigid model of the crown prop for the Elf Girl Character.
Turn around poses to display all angles and proportions of the Elf Girl character.
Objective 2
Medieval Egyptian
Concept Art
I created concept for a person, location, and prop with the them of Medieval Egyptian using Procreate.
Turn around poses for the Medieval Egyptian character.
Facial expressions for the Medieval Egyptian character.
Concept art for the Medieval Egyptian prop.
Turn around poses for the Medieval Egyptian character.
Objective 2
Rainy Days Animatic
I created an animatic voiced by me and my husband about a husband worried about his wife using Procreate and Adobe After Effects.
Objective 2
Collaborative Cuphead Style Inca Concept Art
Working in a team I created concept for a Cuphead styled boss, including secondary boss elements using Procreate.
A sketch of the Inca Cuphead llama head.
A sketch of the Inca Cuphead llama mini boss.
Collaborative concept art of an Incan Cuphead level featuring my Llama boss.
A sketch of the Inca Cuphead llama head.
Objective 2
Dragon w/ Fox Plush
Concept Art
I created concept for a Dragon holding a magical Fox plush using Procreate.
A sketch of a dragon with a magical fox plush.
A texture sketch of a dragon with a magical fox plush.
Visual FX concept art of a dragon with a magical fox plush.
A sketch of a dragon with a magical fox plush.
Objective 3
Textured and Colored
Models
I created various 3D models and used both unwrapping and in software tools to texture or color the models using 3DS Max and Maya.
A 3D model of a spring and an item box from Sonic the Hedgehog, textured with unwrapping and photoshop.
A 3D model of a Dragon Bazooka from Dragon Wars, Flame Support, colored and visual FX in modeler.
A 3D model of a Sova from Valorant, colored in modeler.
A 3D model of a spring and an item box from Sonic the Hedgehog, textured with unwrapping and photoshop.
Objective 3
Anatomy Sculptures
I used digital sculpting methods based on traditional methods to create anatomically correct models with ZBrush.
A digital sculpture of a female human's muscle structure.
A digital sculpture of a human male's muscle structure from a front view.
A digital sculpture of a human male's muscle structure from a back view.
A digital sculpture of a female human's muscle structure.
Objective 3
Magical Girl Outfit
I textured the outfit and hair in this model as well as 3D modeled the hair, tail, and scrunchies using VRoid Studio.
A Magical Girl Outfit on a VRoid Studio Model.
A Magical Girl Outfit on a VRoid Studio Model.
A texture for the tail on the VRoid Studio Model.
A Magical Girl Outfit on a VRoid Studio Model.
Objective 3
Rouge Outfit
I textured the outfit and hair in this model as well as 3D modeled the hair, wings, tail, bracelet, and earrings using VRoid Studio.
An outfit inspired by Rouge the Bat on a VRoid Studio Model.
An outfit inspired by Rouge the Bat on a VRoid Studio Model.
Textures for the earrings on the VRoid Studio Model.
An outfit inspired by Rouge the Bat on a VRoid Studio Model.
Objective 3
Sonic Outfit
I textured the outfit and hair in this model as well as 3D modeled the hair, hood, spikes, and tail using VRoid Studio.
A Sonic the Hedgehog inspired outfit on a VRoid Studio Model.
A Sonic the Hedgehog inspired outfit on a VRoid Studio Model.
A texture for the shoes on the VRoid Studio Model.
A Sonic the Hedgehog inspired outfit on a VRoid Studio Model.
Objective 4
Bazooka Kitsune Girl
I animated a character sprite that is polished and game ready using Adobe Illustrator and Photoshop.
Objective 4
Motion Capture Idle
I polished a motion capture animation in Motion Builder.
Objective 4
Motion Capture Walk
I polished a motion capture animation in Motion Builder.
Objective 4
Motion Capture Run
I polished a motion capture animation in Motion Builder.
Objective 4
Car Animation
I animated a car in a looping animation using Maya.
Objective 5
Dragon Wars, Flame Support
I created art assets for a 2D platformer game using Adobe Photoshop and Construct.
Objective 5
Apples of Light
I worked as project lead and art lead in a team on a 2D platformer game using Adobe Photoshop and Construct.
Objective 5
Waking Up Animation
I animated and implemented a cutscene into Unreal Engine using Maya and MotionBuilder.
Objective 5
Animation Implementation
I implemented the Motion Capture animations that I polished into Unreal Engine for the player's basic movements.
Objective 6
Covid Crusaders
I worked as a project lead and art lead on a completed and first place winning card game using Procreate and Playingcards.io.
Raccoon card art created by me and Crusader art created by Malachi Saint.
Raccoon card art created by me.
Crusader Card backing created by Malachi Saint.
Raccoon card art created by me and Crusader art created by Malachi Saint.
Objective 6
Fizzling's Funhouse
I worked as a project lead and art lead on a game for a kids TV video game adaptation. I also received a MVP award for excelling in the team.
An options menu border background to help the options functions stand out from the Main Menu Background.
A posable artist doll, an art table with chairs, and a card tower minigame button for the Art Room.
An award given to me by the former Project Lead of the Fizzling's Funhouse team.
An options menu border background to help the options functions stand out from the Main Menu Background.
Objective 6
Cat Splash
I worked as project lead, design lead, and art lead on a completed board game using Procreate and Photoshop.