Concept to 3D
My character design process and modeling
I learned quite a few new tools in this process. Surfacing the face was something I hadn't done before. It was a great way to add small details to make the skin look more realistic. I also learned how to pose the 3D model without having to create a full rig. It led to some complications but overall it is a pretty great new skill for me to have. I'm hoping to learn better techniques for some of the areas that I struggled in so that I can become a better 3D modeler.
My concept for my 3D model
Turn around poses for the character I designed
Different facial expressions for my character
Skin details and textures
The non-organic portion of my model
I wanted my character to have a bratty and sinister look
The final pose rendered with lighting
A side few of the final pose rendered with lighting
The back view of the final pose rendered with lighting
Cat Splash
This is Cat Splash, a board game that I worked on with a team of 5. I was the team leader, head artist, and creator of the game. I came up with the game idea an playthrough as well as designed the board and characters.